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C/C++ Source or Header  |  2005-03-03  |  2KB  |  47 lines

  1. // stdafx.h : include file for standard system include files,
  2. //  or project specific include files that are used frequently, but
  3. //      are changed infrequently
  4. //
  5.  
  6. #if !defined(AFX_STDAFX_H__F04D9CDD_FCF7_4E51_BE74_358EC1C2338B__INCLUDED_)
  7. #define AFX_STDAFX_H__F04D9CDD_FCF7_4E51_BE74_358EC1C2338B__INCLUDED_
  8.  
  9. #if _MSC_VER > 1000
  10. #pragma once
  11. #endif // _MSC_VER > 1000
  12.  
  13. #define VC_EXTRALEAN        // Exclude rarely-used stuff from Windows headers
  14.  
  15. #include <afxwin.h>         // MFC core and standard components
  16. #include <afxext.h>         // MFC extensions
  17. #include <afxdtctl.h>        // MFC support for Internet Explorer 4 Common Controls
  18. #ifndef _AFX_NO_AFXCMN_SUPPORT
  19. #include <afxcmn.h>            // MFC support for Windows Common Controls
  20. #endif // _AFX_NO_AFXCMN_SUPPORT
  21. typedef struct tagTATTData {
  22.          DWORD CurGPU;      //Current GPU Speed
  23.          DWORD CurMEM;      //Current MEM Speed
  24.          DWORD isGameActive; //If game from profile is active, this field will be 1 or 0 if not.
  25.          DWORD is3DActive;  //1=3D mode, 0=2D mode
  26.          DWORD isTempMonSupported; //1 - if temperature monitoring supported by ATT
  27.          DWORD GPUTemp;            //GPU Temperature 
  28.          DWORD ENVTemp;            //ENV Temperature 
  29.          DWORD FanDuty;            //FAN Duty
  30.          DWORD MAXGpuTemp;        //MAX GPU Temperature
  31.          DWORD MINGpuTemp;         //MIN GPU Temperature
  32.          DWORD MAXEnvTemp;         //MAX ENV Temperature
  33.          DWORD MINEnvTemp;         //MIN ENV Temperature
  34.                         //3d settings
  35.          DWORD CurD3DAA;           //Direct3D Antialiasing value
  36.          DWORD CurD3DAF;           //Direct3D Anisotropy value
  37.          DWORD CurOGLAA;           //OpenGL Antialiasing value
  38.          DWORD CurOGLAF;           //OpenGL Anisotropy value
  39. } TATTData, *PATTData;
  40.  
  41.  
  42.  
  43. //{{AFX_INSERT_LOCATION}}
  44. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  45.  
  46. #endif // !defined(AFX_STDAFX_H__F04D9CDD_FCF7_4E51_BE74_358EC1C2338B__INCLUDED_)
  47.