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Chip 2005 July
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StdAfx.h
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C/C++ Source or Header
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2005-03-03
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2KB
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47 lines
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__F04D9CDD_FCF7_4E51_BE74_358EC1C2338B__INCLUDED_)
#define AFX_STDAFX_H__F04D9CDD_FCF7_4E51_BE74_358EC1C2338B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
typedef struct tagTATTData {
DWORD CurGPU; //Current GPU Speed
DWORD CurMEM; //Current MEM Speed
DWORD isGameActive; //If game from profile is active, this field will be 1 or 0 if not.
DWORD is3DActive; //1=3D mode, 0=2D mode
DWORD isTempMonSupported; //1 - if temperature monitoring supported by ATT
DWORD GPUTemp; //GPU Temperature
DWORD ENVTemp; //ENV Temperature
DWORD FanDuty; //FAN Duty
DWORD MAXGpuTemp; //MAX GPU Temperature
DWORD MINGpuTemp; //MIN GPU Temperature
DWORD MAXEnvTemp; //MAX ENV Temperature
DWORD MINEnvTemp; //MIN ENV Temperature
//3d settings
DWORD CurD3DAA; //Direct3D Antialiasing value
DWORD CurD3DAF; //Direct3D Anisotropy value
DWORD CurOGLAA; //OpenGL Antialiasing value
DWORD CurOGLAF; //OpenGL Anisotropy value
} TATTData, *PATTData;
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__F04D9CDD_FCF7_4E51_BE74_358EC1C2338B__INCLUDED_)